Frequently Asked Questions (FAQ)

Do I need to be Catholic to play or understand the game?

No. Trinitas is open to everyone. While the game draws upon the apostolic traditions of the Catholic Church, it is designed to be educational, engaging, and enjoyable for players of all backgrounds. Our mission is to share the teachings and traditions passed down from Jesus Christ through an interactive and entertaining experience.

To play, you’ll need:

  • A Trinitas Deck containing at least 100 cards (50 Trinitas + 50 Blessings)
  • An Adversarius Deck of 100 cards
  • Dice and a notepad to record point values

For complete setup and gameplay instructions, see our “How to Play” guide.

Up to four players can play at once — typically three Trinitas players versus one Adversarius player.
(Each player must have the minimum required cards to participate.)

Yes, The Adversarius deck is originally designed to be unmanned and turns determined by a roll of the dice.

3 Trinitas players can face off against an unmanned Adversarius as well. 

No. We do not sell blessed items.
You may choose to have your cards blessed after purchase; however, never resell blessed items, as selling sacred objects is considered the sin of Simony.

Some cards feature artistic depictions of biblical or historical scenes involving blood, injury, or acts of violence, as well as implied mature themes.
Additionally, basic math skills (addition, subtraction, multiplication, and division) are required.
Parents are encouraged to use discretion in determining whether the game is appropriate for their children.

No. Card values are for gameplay only and do not reflect the actual holiness or importance of the saint, angel, or figure represented.

Not at all. The game symbolizes your spiritual battle against evil.
When a holy card is discarded, it represents a temporary loss of connection—similar to how sin can weaken our relationship with God.
Evil can never truly defeat good. Trinitas challenges players to rely on grace, faith, and perseverance to overcome adversity.

Yes, since a player can customize their deck based on their personal relationship with God they can use only one timeline. 

Strategically, this may be an advantage in some circumstances, unless a certain Sin/Vice card is played that takes your connection to that timeline out during game play which would indirectly defeat you. 

Also, future tournament rules may require players to utilize either multiple timelines or just one timeline so it’s best to get acquainted with all the cards.

Gameplay Questions

What’s the difference between “ATK/DEF Increase” and “ATK/DEF Value Increase”?
  • ATK/DEF Increase: A temporary boost lasting for one turn.
  • ATK/DEF Value Increase: A permanent change that lasts for the entire game.

No. “One Time Use” means the ability can be used only once for as long as that Intercessor remains active.

Yes. The remaining ATK points transfer to another active Martyr of your choice.
If no Martyrs remain active, those points are subtracted from your Grace Points.
(If the Adversarius is a player, they choose which Martyr receives the excess damage.)

No. All attached Blessings are permanently linked to their Intercessor.
If the Intercessor is discarded, its Blessings are discarded as well—unless the card’s special ability states otherwise.

Yes. During your turn, you may offer teammates Blessings, Martyrs, Intercessors, or Enhancements to assist them.
However, you may only share cards during your turn.

Yes but only 2 duplicates, but only applies to Intercessors or Martyrs, No duplicate Enhancement, Sacred Place or Holy Relic cards are allowed. Old testament, New testament and Church tradition Blessing cards are exempt of this rule, which may be duplicated within a deck.

No. The Adversarius deck must maintain about a 1/3 balance among Vice, Sin, and Enemy cards. Adversarius Decks provide all the cards needed to play but when customizing an Adversarius Deck you must follow the guide line of a 1/3 balance of adding Sin/Vice cards in to the Adversarius deck. 

Yes. Each playable deck may contain no more than 10 Universal Blessings.

It returns to your discard pile, since the card belongs to you.
However, if your teammate attached their own Blessings to that card, those Blessings go to their discard pile.

If a Special Ability states an increase of a card’s ATK/DEF this means the effects last one turn. 

If a Special Ability states an increase of a card’s ATK/DEF value this means it remains active as a permanent increase in the card’s value. The ATK/DEF value DOES NOT multiply after every turn unless started otherwise.